Ok, so you can choose colors too and not just the type, like HE, smoke etc? That is good news When you happen to have multiple ammo types for one muzzle notice the difference between muzzle x weapon, eg. It works the same on all weapons even in vehicles. You will be able to leave a comment after signing in. Recommended Posts. Posted November 18, Share this post Link to post Share on other sites.
Maio Posted November 18, edited. I could be wrong; but I know I wouldn't want to do it ; As for your second question sometimes it's best to tell your AI where to go i. Just my thought anyway :D. TRexian 0. At least, that's how it is in my experience HyperU2 SASrecon 0. Posted November 19, Great information. At least in our army, we primed our grenades always.
It would be foolish to throw one without it, unless you want that enemies will throw it back. Avoidable In a similar vein, how do you select smoke grenades? I don't care much about grenades, how fast or slow. I want throw it easy and to know where it hit ground.
Grenades before Arma 3 were horrible, worst i ever saw in games. Games should attracts new players. Grenades were such things which push much players away from Arma-Arma 2. Grinya, with all due respect, iterating "Arma 3 is a game, get VBS blah blah blah" is not an argument. If you want to make a point, then make one by arguments.
Pac-Man is a game. Checkers is a game. Arma attempts to simulate the appearance of a real earthly environment, the feel and look of real earthly physics, and the look and operation of real military technology. It may be a game, but it is attempting to simulate.
Authors of Arma 3 attempt to simulate nice gameplay in realistic environment, but not real life behavior. Somebody tryed to create real limbs already, for outstanding realism, i. Trespasser game, where all revolutionary ideas were killed by one "real simulated hand". Try to play this game, where you should take and manipulate objects with recreated hand. It was cool when you able to grab rock and throw it or put at any place you want, but impossible to play it long time. Upvoted, needs an animation in which the player grabs the grenade pulls the pin then throws it.
In real life, grenades are thrown from a stable, non-moving platform, because of the risk of dropping or fumbling a grenade or tripping with it.
Instead, it should be possible to abort the animation by moving. Of course, if you are cooking off tge grenade, you stillbhave to deal with its danger. What we have now is much better than an animation that gets you stuck and killed. But improvement is always welcome ; At least they've slowed the rate of throwing. Please fix! I still think that G or grenade key should equip the "Throw" weapon much like drawing a hand weapon.
The player can then position themselves, or run into cover before throwing. The actual throwing mechanic could also include modifiers for over-arm and under-arm - lobbing over hard cover and through doorways as required. So if you tapped RMB it would drop it just in front of you so you could drop a grenade out of a window or balcony. Even after adding animation for it grenade throwing is still way way too fast and spammy. Often I just take grenades to backpack and when I spot enemies in e.
There needs to be time taken to take out grenade from vest, pulling pin, throwing it and pulling another out. You can keep fast key [G default], but this way you don't spam 20 grenades to field in under 5 seconds.
Tovarisc When last time did you play? It takes about 5 seconds before you can throw second grenade, I guess you are all happy now yeah? I play on stable build, maybe it has something to do with it? Throwing hand grenade should be judgement call and not something that you spam for lulsies and for easy solution. Tovarisc you should try dev build.
It is retarded now. You can chuck smoke like a champion but frags like a handicapped. The delay in the dev build is nice but not the right solution. The animation needs to be slower. At least you can't throw grenades like it's some automatic grenade launcher like you could before I would also like to see this becoming a slower action, where you for example need to hold the button for 3 seconds after which it appears in your screen and then you have to throw it. The 3 seconds makes for a good enough delay which could make you think you actually have to get it out, and the just holding it makes it a easy manouvre so no difficult g, ctrl etc combo's.
I still don't understand why it can't be a multi-step process? Like, equip and then throw? I mean, the discussion about "ooh does it take 2s or 5s to throw a grenade" is a bit silly as it'll probably vary from person to person , when the obvious solution that works for all throw-able items is to equip the item and then throw it using the LMB.
I can't think of anything else, but i think 6 advantages isn't a small number by itself. Grenades should at least have to be selected as a weapon like in Battlefield 2. There is no way a professional soldier will pull out and lob a frag grenade with his left hand if he is right handed, whilst holding his gun in his right hand, in 2 seconds. Basically it all comes down to the arcadish animation. All you need is watch another player throwing a grenade especially if done while shooting and see immidiately how wrong it is.
Of corse it would look even worse if you ever actually had a grenade in your vest in real life. A real granade Shock-splint has a timer for 3 sec before it blows up! Trust me, you dont wanna cook a granade, thats only for movies. Indeed cooking grenades is very dangerous. So dangerous nobody even does it in movies usually. Only in games because it adds a funny gameplay element, and even that not in most games as it would be too complicated for the average stupid user.
But the throwing animation for grenades is too COD-like. As in, it is very very unrealistically fast. Actually, the person who trows the grenade never drops the safety pin before the grenade are trowed. Just in case he have to put it back on! Yeah, it goes to fast! And when you trow the grenade in real you can aim with the arm that is available pretty good actually.
Putting the safety pin back in is also quite dangerous and we were instructed to never do it basically. In any case, in real life you have to put your safety on negligible though , move your hand to the pouch, open it, grab the grenade, pull the safety pin, and then swing your arm to throw it, and of course at the end grab your rifle again.
If you can do that entire process in less than 1 second in real life you deserve a real medal of honor meaning a copy of the game, not the actual medal. If you're super-fast it should take you about seconds for the entire process. Currently even the throw motion itself is too fast, not to mention completely ignoring the whole process of actually picking the grenade out of the vest.
If you had a row of grenades in front of you defending a position you could throw 1 every 2 or 3 seconds. But you don't have a row of grenades in front of you. This is Arma, it is supposed to be realistic.
I understand current artificial delay between throwing grenades has its purpose, however it feels wrong. The fact that you cannot throw another grenade with no obvious reason feels like a bad game mechanics.
I've done some digging. The current action to throw grenade is called "ThrowGrenade". It is fast action and this is why it also looks wrong when you can throw grenades with the speed of machine gun. However there is another action called "ThrowPrepare". This action is slower and much more realistic and the duration of this action can serve as natural delay reducing frequency with which you can throw grenades.
I have made a proof of concept to show it in action it is not even a mod just few script commands :. Killzone Kid, did you make that yourself? That is allot better then the Arma grenade trow. Kudos to you my friend. Hope they will use this :P. KillZone Kid, I do not understand all these computer things. I am only a player :P hehe. And if you do that, will the character trow like this in game? Well, to get the actual grenade throw to work like this would probably require BIS to enable this animation instead of the current COD one.
What he's trying to say is that the animation is already in the game, but simply not used. You can enable debug console in multiplayer but it is not very good idea unless you're testing something yourself. So you should do it the editor? And if you do it there, will it delete its self or do you have to delete it manually? For scripts and editor questions there is an entire official forum at forums. As mentioned previous an extra key to pull the pin R with animation, then left click to throw would be an easy solution prevent accidents also.
I really dislike the current solution of artificial cooldown between throws. It looks weird and non-intuitive, and for a single grenade you can still throw in unrealistically fast. Another thing is the action of holding the grenade after pulling the pin. I could not do, if this system already exists.
The cadet mode crosshair can help you learn to aim grenades, but with time and practice it is possible to accurately predict the thrown distance without any crosshair. Hand grenades can be thrown a maximum distance of ca. The minimum practical distance without injuring the player himself is about 30 meters. Due to the bouncing of the timed grenade it is very hard to accurately throw them at short distances though, as they may jump or roll another 50 meters or so after the ground contact.
The duration the trigger button is pressed when throwing a grenade has no influence on either the throwing distance or the detonation delay. ArmA version 1. Use a timer, exploding around 5 seconds after they are thrown. They can be successfully bounced off walls and other surfaces, but can give the enemy some time to evade the blast. Emit white or coloured smoke used to provide concealment or to help identify a location, such as signaling a landing site to an incoming transport chopper.
Launched from either an under-barrel grenade launcher or from a mounted launcher.
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