Use jump, Angel Boost, and Evade to negotiate a quick U turn right where you came from. Get back to the hallway and move through the portal. It leads to a Large Vital Star. Use these to get across. Continue upward to face a Ravager chain saw guy. To save serious time, lure it to an edge and Evade behind it as it charges if you need to.
Then launch it up by holding B and knock it over the edge with a triple sword combo. This is an indispensable trick for high hit point enemies on edged platforms. Knock them off! Move through the portal. Three shielded flyers are first.
As with Dante, VDP will unshield them and bring them close for you to deal some damage. Move through the portal, use the Divinity on the left if you need, and VAL across. Keep moving along, minding the catapulted stuff, and VAL up to the big platform. Face off against a few Stygians and Ravagers. Mission 3 — Power Struggle Platform across. Go for upper right, then walk through the arch and turn right back around.
VAL up for a lost soul. VAL to the next platform and hug the wall on your right. You can also herd Stygians to the edge and knock them off with Aerial Flush. VDP the train wagons out and platform across. This is only temporary, so get going.
Your last enemy will be a Tyrant. Just Evade it and use VDP on its back. Then move in for standard combos. Once that cut-scene is up, immediately turn around, walk a bit and look left for a Health Cross Fragment up on a platform. Back through the hallway, keep an eye on your right for a room with a lost soul.
Past the hallway is another battle: shielded flyers, Stygians, and Wisps. Jump across to the left and move through the curved hallway. Jump and angel boost to the next segment of curved hallway, then immediately turn around. Jump and Angel Boost to it for a lost soul. A bunch of enemies will pop up, and this is the ideal place to use Aerial Flush on them. After the fight, go through the portal. Keep moving to avoid their quick and pretty devastating spears.
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Feature Battlefield's ongoing identity crisis could be what saves it this year. Dead by Daylight streamers are being DDoS attacked. YouTube will now hide the dislike count on videos. Go through the next portal to continue. Then make your way to the next and final portal. After going through the last portal, proceed on the bridge ahead to reach a Divinity Statue. Then continue left and you will reach a very large platform where the usual fight will take place. Here for the first time as Vergil you will come across the Witch enemy.
Unlike Dante, Vergil can't just slash the shield of Witches in Angel Mode, and the only thing that will shatter and then break the shield are his Summoned Swords. This is not a good investment when the Witch is alone or accompanied by weaker enemies; therefore, since this is the case, save your Devil Trigger and just spam a bunch of Summoned Sword attacks to break through her defense.
The usual other enemies will join in afterwards. After the fight you will automatically be locked in the last area of this mission. Go down the long staircase, and then proceed in the large circular area at the end to fight the first Imprisoner of the DLC. This is the second and last "exclusive" monster of the DLC, and indeed it's the strongest non-boss enemy of the entire game it may very well be considered a mini-boss.
The safest way to defeat this guy is by sending it in the air use Atomic, or better yet Solar Flare , and then Helm-Breaker-Jump-Cancel him to death check the video at to see what I mean. Alternatively, deal with it the "legit" way, trying to dodge its devastating attack. Make sure not to go close to it when it goes berserk it gets surrounded by a "tornado" of debris , or else you'll just take damage without dealing any at all.
Upon defeating the Imprisoner you will unlock the following achievement and complete the current mission :. You don't belong here Defeat an Imprisoner.
This mission consists only of a boss fight the only one of this DLC. The boss isn't particularly strong, dangerous or unpredictable, since it's actually more or less a replica of your own character. The boss can use most of your attacks, and for obvious reasons most of them are the same as those of the final boss of the main game this boss is much weaker though.
The boss can use his attacks in different combinations, but he prefers to keep things simple. The key to victory in this fight lies in countering after the boss's attacks, while he is open to your own attacks.
Your best opening move in this context will be, by far, Killer Bee. After each of these attacks you can attack the boss by jumping in the air and using Killer Bee to "land" on him. Then press RT again and tap Y a few more times; if you are lucky you will manage to connect a full Divorce combo; otherwise he will parry one of your hits the second one, most of the times. If he doesn't parry and you manage to complete the Divorce combo, he will be slashed back and exposed to yet more damage: reach him again and hit him with another Killer Bee, and then repeat the previous combo until he decides to parry.
After taking his health down to a certain level, the boss will teleport away from the battlefield and he will attack you from afar with two types of attacks. First he will summon some swords around you, which will then try to "close" on you; there are "audio clues", so to speak, which hint when they are about to strike. You want to time a simple dodge in any direction to evade this attack.
The other attack he will use is an even easier-to-avoid attack: on the ground you will see some light-blue areas from where a pillar of light which damages you will erupt after a few instants; just run away to avoid this entirely. After a few of these attacks the boss will come back on the ground. At this point his combo set has been updated, so to speak, and he is capable of more attacks in addition to the previous ones:. Once again, you can dodge and jump to avoid these attacks, and then land on his face with your own Killer Bee as soon as he finishes Rapid Slash or as soon as he lands after Aerial Flush or Killer Bee.
Then, after your Killer Bee connects, you can start the usual combo. After bringing him down to critical health, he will teleport away from the battlefield, attacking you with stronger versions of the previous two attacks the summoned swords circle and the pillars of light. This time the swords will close on you more quickly, and there will be multiple pillars of light at once.
The mechanism to dodge the summoned swords is always the same: jump and dodge, timing your movements with the audio clues they make. The last phase of the fight doesn't have any special news in it, so simply finish him off by countering the same attacks witnessed up to this point. One last note about this boss is that he is capable of summoning swords above his head and shoulders, much like you do with Blistering Swords however, he will not launch them right away; there is a short break after he spawns them, before he starts shooting them , and much like the final boss of the main game used to do.
Unfortunately you don't have any "Angel Weapon" to eliminate them like you could do in the last mission of the main game, and there is no other way to destroy the summoned swords either.
It's possible to parry them when they are launched, but the timing is so strict that parrying them four of them in a row, quickly one after another isn't really an option. Do your best to dodge, should he use this attack. Thankfully though it's possible to completely prevent him from summoning the swords. All you have to do is sticking to the strategy explained so far Killer Bee, simple Y combos, Divorce ; also try to avoid "idle" moments if he's not attacking you, jump and Killer-Bee him; he will parry and start one of his attacks listed above , since they seem to trigger his summoned swords too every now and then.
Avoid other attacks, since they are often triggers for his summoned swords. Aerial Flush is an example of attack that often causes him to use his summoned swords. Your own Summoned Swords are completely useless on this boss, so avoid them. It's possible to hit him, as well as Angel-Lift and Demon-Pull him, but he will usually just parry and possibly counter with his own summoned swords -- avoid touching the X button entirely. Also don't use Spiral Swords, since he will just despawn them as they hit him.
Lastly, on your second playthroughs you may be tempted to spawn the Doppelganger, but this isn't a good idea. First of all, there are already too many "Vergils" on the screen, and trust me it doesn't help to summon another one. Second, your own Doppelganger will often use attacks that trigger his summoned swords. Third, his attacks will often make the boss parry, thus preventing you from waiting for his guard to drop to start your own attacks.
Simply stick to the "Killer Bee, Yamato melee attacks, Divorce" offensive pattern: it will grant you lots of Style Points not as many as you could get with a more "fashionable" strategy, but way more than enough to score an SSS Rank on Style Points while keeping you completely safe after trying and learning the timing for your moves, that is.
Watch the video if you need to see a practical demonstration of the process. In this mission there will be two collectibles that require the Enemy Step ability; if you didn't get this skill yet, do it now. Proceed onwards with your "new" Vergil, and activate Summoned Swords. Despawn the Doppelganger test him a bit on your first playthrough if you want and eliminate the group of Elite Stygians, Death Knights and Wisps that will spawn with the usual attacks founded on Spiral Swords to build up the style meter.
By the end of this first big fight you should have more than , Style Points. Then continue, and spawn a couple of more platforms to advance. Enter inside, and proceed carefully since the floor will collapse in front of you at one point. Proceed outside, and make your way to the next platforms. As you proceed you will fight some airborne enemies; a Witch and a couple of Harpies at first, then some Shielded Bathos, and lastly three Harpies and another Witch.
The broken platforms aren't exactly the best environment to fight airborne enemies, so this fight could be rather troublesome and "Devil-Trigger-consuming", so to speak. After killing them all, Angel-Lift your way up and forward, and before proceeding make sure to detour on the platform below, behind and to the left of the blue grip you just used, so you can reach a Small Devil Trigger Star which you probably saw as you proceeded.
Angel-Lift your way back up, and continue in the area where you originally fought your first Wisp. The floor of this area is, again, mostly broken.
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